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Best of 2005 Awards
Nintendo World
Award of Merit: Retail
Nintendo, the video game system maker, decided last year
in mid-October to take on a project befitting a company that
thrives on creating new challenges for its customers.
The company wanted to completely rebuild a retail space in
Manhattan's venerable Rockefeller Center into an innovative
showcase for its entire product line - offering a memorable
destination for video game enthusiasts. And it wanted to open
its Nintendo World location by May.
"It's unique," said one of the Best of 2005 jurors.
"The corner location in Rockefeller Center - historic,
stately, and here is Nintendo in your face."
As Nintendo's only retail store worldwide, the client and
design team decided the space needed to sparkle. TPG Architecture
of New York attempted to immerse visitors in the dramatic,
out-of-scale feel of the company's games, said Alec Zaballero,
principal and design director at TPG.
Everything in the store is custom-built, he added, such as:
egg-shaped rumble chairs with sense-around speakers and subwoofers
in the base; special aluminum walls measuring 10 ft. by 30
ft.; and a 20-ft. video tower with nine screens, the largest
measuring 100 in. diagonally.
The design intent was to blur the lines between architectural
details, fixtures, and metal and glass elements, Zaballero
said. To achieve this customized effect, the architecture,
fixture design, audio-visual, and construction teams all coordinated
at the same table, through conference calls, Internet communications,
and team meetings. To top off the challenge, Rockefeller Center's
landmark status required an extensive approval process to
redesign the exterior.
Nintendo refused to disclose costs for renovating the 13,000-sq.-ft.,
three-floor space.
The store now functions as a retail outlet and product showcase,
as well as a "laboratory" for the company to test
user experiences on new games. The space has 60 game stations
that allow visitors to try every game Nintendo offers, sometimes
before the actual product release. Each station features the
rumble chairs and 42-in. flat screens, designed to maximize
the sensory experience.
"It's colorful and fun, and you can imagine those screens
on all the time," one juror said.
Key Players
Owner/Developer: Nintendo
of North America
Construction Manager:
Lehr Construction
Architect: TPG Architecture
M-E-P Engineer: Ambrosino,
DePinto & Schmieder
Structural Engineer:
Axis Design Group
Fixture Design: Amuneal
Manufacturing Corp.
AV Consultants: McCann
Systems
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